System.GetEntities()
Gets all the entities in the level
A table with every entity in it
local ents=System.GetEntities(); Log("Dumping entities"); for idx,e in pairs(ents) do local pos=e:GetPos(); local ang=e:GetAngles(); Log("%20s - pos: %s, ang: %s",, e:GetName(), Vec2Str(pos), Vec2Str(ang)); end
Category: Lua API