Setup a Sky

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Skies in Crysis play an important part in creating the photorealistic environment. In this tutorial, we will setup a SkyBox based sky. If you would rather create a dynamic sky, please read Set up a Dynamic Sky.

Contents

Background

Past versions of CryEngine made use of skyboxes which can be considered as pictures on the inside of a box. The insides of the box would be painted with a sky texture, and the bottom of the box is the game area. However, distortion effects and image quality issues led to the introduction of a new sky system. In addition, while past CryEngines simulated clouds as a texture, they are now real 3D objects that cameras can travel through.

Prerequisites

  • A new level

Setup the SkyBox Material

Under the RollupBar, select the Terrain tab and click on the Environment button.

Click on the Material field under the SkyBox section.

Press the "..." button. This will bring up the Material Editor view so we can select a new material.

Select the “Materials/Sky/Sky” material.

Press the "<" button back in the RollupBar to apply the selected sky material to the SkyBox.

See also

Set up a Dynamic Sky

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