Set Energy and Health from a trigger

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Flowgraph Walkthrough

Assuming you've stopped the automatic regeneration of the players health and energy, this will add values to the current levels on a trigger, for example a custom pickup object. Currently this is using a keypress to simulate this trigger, so when you trigger this, it uses the Math:Add module to add 50 to the current players health (from the Game:ActorGetHealth and Game:ActorSetHealth). The energy much the same way, except the Nanosuit module is used and an Interpol module. Another Math module adds 50 to the energy. We're using the Interpol so we can use our trigger to set it.


Flowgraph Image

Preview of Set player energy and health from a trigger.
Preview of Set player energy and health from a trigger.

   

About this Sample

Name

Set player energy and health from a trigger

Created by

p5ymon

Compatible with Multiplayer

No

Description

Sets the player energy and health from a trigger, for example a custom pickup




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