Sandbox2 bugs

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Reproducible Bugs

  • BUG: Place a helicopter, via flowgraph make it disable on game start. Update the helicopters archetype properties (try decreasing its sight range). Click reload script to update the helicopter you placed. Control+g in game, the helicopter should fail to be disabled on start.
    • TO FIX: You must delete the entity:helicopter node and any other nodes that wont disable, and create them again. You can do this faster using cut and then "paste with links".


  • BUG: Import a working helicopter patrol flowgraph from the rescue.cry crytek map into island.cry (or maybe any map).

You find that you can't get the helicopter & pilot/gunner to disable at all (they remain enabled). It patrols OK however.

    • TO FIX: You must delete the entity:helicopter node and any other nodes that wont disable, and create them again. You can do this faster using cut and then "paste with links".


  • BUG: (via flowgraph) After making an explosive barrel AttachChild to a particle effect (which is being moved using MoveEntityTo), it will then not explode when asked to via flowgraph, and still will not after you remove the AttachChild node.
    • TO FIX: First you should 'reload' the barrel & THEN delete the barrel flowgraph node and create it again, only then will the barrel be able to explode again.


  • BUG: (inside flowgraph editor) control+left click to deselect a single node does not work (so instead you have to deselect all nodes)

Other bugs

  • BUG: if you find that a node you added yourself wont activate, (like you cant get an explosion entity to explode)

then delete the explosion node and create it again. If it still won't explode, then you probably have a different problem.

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