Random Entity Movement

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Flowgraph Walkthrough

Using a Time:Delay and the Start module to trigger the Random modules we're generating two random numbers every 5 seconds. This are then used to set X and Y coordinated in the Vec3:ToVec3 module. Z is fixed here to keep it a certain distance in the air. This changes the "pos" input on the Entity:EntityPos module to move the selected entity. The random modules have limits (in this cae -1000 to 1000) which is used here to define the region within which the entity will move. This example is changing an AI tag point with interesting results :) There is a spurious module in this example: the Logic:Gate module is not needed and can be removed.


Flowgraph Image

Preview of Random Entity Move.
Preview of Random Entity Move.

   

About this Sample

Name

Random Entity Move

Created by

p5ymon

Compatible with Multiplayer

No

Description

Randomly moves an entity around




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