From CryWiki
Flowgraph Walkthrough
The Interpol:Float nodes are used to increase and decrease the glow effect of a material. Every 5 seconds they are triggered, the firt takes the glow effect from a value of 4.5 down to 0, the second restores the value from 0 back to 4.5. The Entity:MaterialParam nodes ValueFloat input effects the material it is defined on. In this example the "glow" value of SubMaterialID number 2 of the entity it is attached to.
Flowgraph Image
Preview of Neon Flicker Effect.
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About this Sample
Name
- Neon Flicker Effect
Created by
- Fortran
Compatible with Multiplayer
- No
Description
- Simulates a flickering effect found in Neon signs or a candle for instance.
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