From CryWiki
Flowgraph Walkthrough
The Time:Timer node ticks in one second intervals and generates a random number between 1 and 100 using the Math:Random node. The output of this node is then used in the Vec3:ToVec3 node to convert the random number data into vector data. This vec data is passed to the positional input of the particle effect using a Entity:EntityPos node. Also every time the Math:Random node generates a random number it hits the spawn input of the entity:ParticleEffect making the particle effect play.
Flowgraph Image
Preview of Fake Random Mortar Strike.
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About this Sample
Name
- Fake Random Mortar Strike
Created by
- Fortran
Compatible with Multiplayer
- No
Description
- Fakes the effect of a random mortar strike by moving a particle effect randomly around the map.
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