Material Change

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Flowgraph Walkthrough

The String:SetString nodes contain the file paths to the new material which are to be assigned to our object. In this example on game start every 5 seconds the material of the object will change. The string paths of the materials are sent via a Logic:Any node to the Entity:Material node which performs the material swtiching.


Flowgraph Image

Preview of Material Change.
Preview of Material Change.

   

About this Sample

Name

Material Change

Created by

Fortran

Compatible with Multiplayer

No

Description

Changes the material of an entity or object when triggered




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