From CryWiki
Flowgraph Walkthrough
The String:SetString nodes contain the file paths to the new material which are to be assigned to our object. In this example on game start every 5 seconds the material of the object will change. The string paths of the materials are sent via a Logic:Any node to the Entity:Material node which performs the material swtiching.
Flowgraph Image
Preview of Material Change.
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About this Sample
Name
- Material Change
Created by
- Fortran
Compatible with Multiplayer
- No
Description
- Changes the material of an entity or object when triggered
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