Kill Player Near Object

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Flowgraph Walkthrough

Time:Timer node ticks at a rate of 0.2 seconds triggering the Entity:EntitiesInRange node to keep checking. The Entity:EntitiesInRange node checks for the player against a second entity. It the player or the second entity comes withing a range of 0.5 (in this example) of each other then it triggers a Game:DamageActor node which in our example will kill the player.


Flowgraph Image

Preview of Kill Player Near Object.
Preview of Kill Player Near Object.

   

About this Sample

Name

Kill Player Near Object

Created by

Fortran

Compatible with Multiplayer

No

Description

Kills or damages the player when he moves within a certain distance of an entity.




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