From CryWiki
| Name: RotateTo
| Class: Movement
| Category: Approved
| Hidden: No
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(Inputs - Outputs - Notes - See Also)
Rotates between two angles during a defined period of time
Inputs
| Destination Port
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| Type: Vector
| Technical Name: Destination
| Default Value: 0,0,0
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| Destination
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| Time Port
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| Type: Float
| Technical Name: Time
| Default Value: 0
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| Duration in seconds
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| Trigger Port
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| Type: Boolean
| Technical Name: Trigger
| Default Value: 0
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| Starts the rotation when triggered
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Outputs
| Current Port
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| Type: Vector
| Technical Name: Current
| Default Value: None
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| Current Rotation
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| Done Port
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| Type: Boolean
| Technical Name: Done
| Default Value: None
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| Goes to TRUE when the destination is reached
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Notes
This node has no notes. To add notes, edit this page.
See Also
No "See Also" items specified for this Node. To include an item, edit this page.