From CryWiki
| Name: ComputeLighting
| Class: Environment
| Category: Approved
| Hidden: No
|
(Inputs - Outputs - Notes - See Also)
Compute the amount of light at a given point
Inputs
| Position Port
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| Type: Vector
| Technical Name: Position
| Default Value: 0,0,0
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| Position to compute lighting at
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| Radius Port
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| Type: Float
| Technical Name: Radius
| Default Value: 1
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| Radius around the position
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| Accuracy Port
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| Type: Boolean
| Technical Name: Accuracy
| Default Value: 0
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| TRUE for accurate, FALSE for fast
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Outputs
| Light Port
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| Type: Float
| Technical Name: Light
| Default Value: None
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| Light output
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Notes
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See Also
No "See Also" items specified for this Node. To include an item, edit this page.