FGNode:Environment:ComputeLighting

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Name: ComputeLighting Class: Environment Category: Approved Hidden: No

(Inputs - Outputs - Notes - See Also)

Compute the amount of light at a given point


Inputs

Position Port
Type: Vector Technical Name: Position Default Value: 0,0,0
Position to compute lighting at
Radius Port
Type: Float Technical Name: Radius Default Value: 1
Radius around the position
Accuracy Port
Type: Boolean Technical Name: Accuracy Default Value: 0
TRUE for accurate, FALSE for fast


Outputs

Light Port
Type: Float Technical Name: Light Default Value: None
Light output


Notes

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See Also

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