FGNode:Camera:ViewShake

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Name: ViewShake Class: Camera Category: WIP Hidden: No

(Inputs - Outputs - Notes - See Also)

Camera View Shake node


Inputs

Trigger Port
Type: Any Technical Name: Trigger Default Value: None
Trigger to start shaking
Restrict Port
Type: Integer Technical Name: Restrict Default Value: 0
Restriction
View Port
Type: Integer Technical Name: View Default Value: 0
Which view to use. FirstPerson or Current (might be Trackview).
GroundOnly Port
Type: Boolean Technical Name: GroundOnly Default Value: 0
Apply shake only when the player is standing on the ground
Angle Port
Type: Vector Technical Name: Angle Default Value: 0,0,0
Shake Angles
Shift Port
Type: Vector Technical Name: Shift Default Value: 0,0,0
Shake shifting
Duration Port
Type: Float Technical Name: Duration Default Value: 1
Duration
Frequency Port
Type: Float Technical Name: Frequency Default Value: 10
Frequency. Can be changed dynamically.
Randomness Port
Type: Float Technical Name: Randomness Default Value: 0.1
Randomness


Outputs

This Node has no output ports.


Notes

This node has no notes. To add notes, edit this page.


See Also

No "See Also" items specified for this Node. To include an item, edit this page.

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