From CryWiki
| Name: ViewShake
| Class: Camera
| Category: WIP
| Hidden: No
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(Inputs - Outputs - Notes - See Also)
Camera View Shake node
Inputs
| Trigger Port
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| Type: Any
| Technical Name: Trigger
| Default Value: None
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| Trigger to start shaking
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| Restrict Port
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| Type: Integer
| Technical Name: Restrict
| Default Value: 0
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| Restriction
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| View Port
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| Type: Integer
| Technical Name: View
| Default Value: 0
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| Which view to use. FirstPerson or Current (might be Trackview).
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| GroundOnly Port
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| Type: Boolean
| Technical Name: GroundOnly
| Default Value: 0
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| Apply shake only when the player is standing on the ground
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| Angle Port
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| Type: Vector
| Technical Name: Angle
| Default Value: 0,0,0
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| Shake Angles
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| Shift Port
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| Type: Vector
| Technical Name: Shift
| Default Value: 0,0,0
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| Shake shifting
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| Duration Port
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| Type: Float
| Technical Name: Duration
| Default Value: 1
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| Duration
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| Frequency Port
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| Type: Float
| Technical Name: Frequency
| Default Value: 10
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| Frequency. Can be changed dynamically.
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| Randomness Port
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| Type: Float
| Technical Name: Randomness
| Default Value: 0.1
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| Randomness
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Outputs
This Node has no output ports.
Notes
This node has no notes. To add notes, edit this page.
See Also
No "See Also" items specified for this Node. To include an item, edit this page.