FGNode:Animations:PlaySequence

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Name: PlaySequence Class: Animations Category: Approved Hidden: No

(Inputs - Outputs - Notes - See Also)

Plays a Trackview Sequence


Inputs

Sequence Port
Type: String Technical Name: seq_Sequence_File Default Value: Not specified
Name of the Sequence
StartTrigger Port
Type: Any Technical Name: Trigger Default Value: None
Starts the sequence
StopTrigger Port
Type: Any Technical Name: Stop Default Value: None
Stops the sequence
BreakOnStop Port
Type: Boolean Technical Name: BreakOnStop Default Value: 0
If set to 'true', stopping the sequence doesn't jump to end.
BlendPosSpeed Port
Type: Float Technical Name: BlendPosSpeed Default Value: 0
Speed at which position gets blended into animation.
BlendRotSpeed Port
Type: Float Technical Name: BlendRotSpeed Default Value: 0
Speed at which rotation gets blended into animation.
PerformBlendOut Port
Type: Boolean Technical Name: PerformBlendOut Default Value: 0
If set to 'true' the cutscene will blend out after it has finished to the new view (please reposition player when 'Started' happens).


Outputs

Started Port
Type: Any Technical Name: Started Default Value: None
Triggered when sequence is started
Done Port
Type: Any Technical Name: Done Default Value: None
Triggered when sequence is stopped [either via StopTrigger or aborted via Code]
Finished Port
Type: Any Technical Name: Finished Default Value: None
Triggered when sequence finished normally
Aborted Port
Type: Any Technical Name: Aborted Default Value: None
Triggered when sequence is aborted (Stopped and BreakOnStop true or via Code)


Notes

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See Also

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