From CryWiki
| Name: PlaySequence
| Class: Animations
| Category: Approved
| Hidden: No
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(Inputs - Outputs - Notes - See Also)
Plays a Trackview Sequence
Inputs
| Sequence Port
|
| Type: String
| Technical Name: seq_Sequence_File
| Default Value: Not specified
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| Name of the Sequence
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| StartTrigger Port
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| Type: Any
| Technical Name: Trigger
| Default Value: None
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| Starts the sequence
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| StopTrigger Port
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| Type: Any
| Technical Name: Stop
| Default Value: None
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| Stops the sequence
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| BreakOnStop Port
|
| Type: Boolean
| Technical Name: BreakOnStop
| Default Value: 0
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| If set to 'true', stopping the sequence doesn't jump to end.
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| BlendPosSpeed Port
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| Type: Float
| Technical Name: BlendPosSpeed
| Default Value: 0
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| Speed at which position gets blended into animation.
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| BlendRotSpeed Port
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| Type: Float
| Technical Name: BlendRotSpeed
| Default Value: 0
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| Speed at which rotation gets blended into animation.
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| PerformBlendOut Port
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| Type: Boolean
| Technical Name: PerformBlendOut
| Default Value: 0
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| If set to 'true' the cutscene will blend out after it has finished to the new view (please reposition player when 'Started' happens).
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Outputs
| Started Port
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| Type: Any
| Technical Name: Started
| Default Value: None
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| Triggered when sequence is started
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| Done Port
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| Type: Any
| Technical Name: Done
| Default Value: None
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| Triggered when sequence is stopped [either via StopTrigger or aborted via Code]
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| Finished Port
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| Type: Any
| Technical Name: Finished
| Default Value: None
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| Triggered when sequence finished normally
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| Aborted Port
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| Type: Any
| Technical Name: Aborted
| Default Value: None
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| Triggered when sequence is aborted (Stopped and BreakOnStop true or via Code)
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Notes
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See Also
No "See Also" items specified for this Node. To include an item, edit this page.