From CryWiki
| Name: PlayAnimation
| Class: Animations
| Category: Approved
| Hidden: No
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(Inputs - Outputs - Notes - See Also)
Plays an Animation
Inputs
| entityId Port
|
| Type: Entity
| Technical Name: entityId
| Default Value: 0
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| Changes the attached entity dynamically
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| Start Port
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| Type: Any
| Technical Name: Start
| Default Value: None
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| Starts the animation
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| Stop Port
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| Type: Any
| Technical Name: Stop
| Default Value: None
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| Stops the animation
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| anim_Animation Port
|
| Type: String
| Technical Name: anim_Animation
| Default Value: Not specified
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| Animation name
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| BlendInTime Port
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| Type: Float
| Technical Name: BlendInTime
| Default Value: 0
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| Blend in time
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| Loop Port
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| Type: Boolean
| Technical Name: Loop
| Default Value: 0
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| When True animation will loop and will never stop
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| ForceUpdate Port
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| Type: Boolean
| Technical Name: ForceUpdate
| Default Value: 0
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| When True animation will play even if not visible
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| PauseAnimGraph Port
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| Type: Boolean
| Technical Name: PauseAnimGraph
| Default Value: 0
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| When True animation graph will not be involved in animation until this animation ends
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| ControlMovement Port
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| Type: Boolean
| Technical Name: ControlMovement
| Default Value: 0
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| When True this animation will control the entities movement
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Outputs
| Done Port
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| Type: Any
| Technical Name: Done
| Default Value: None
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| Send an event when animation is finished
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| AlmostDone Port
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| Type: Any
| Technical Name: AlmostDone
| Default Value: None
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| Send an event when animation is almost finished
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Notes
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See Also
No "See Also" items specified for this Node. To include an item, edit this page.