From CryWiki
| Name: LookAt
| Class: Animations
| Category: Advanced
| Hidden: No
|
(Inputs - Outputs - Notes - See Also)
Activates character Look At IK
Inputs
| entityId Port
|
| Type: Entity
| Technical Name: entityId
| Default Value: 0
|
|
|
| Changes the attached entity dynamically
|
|
| Start Port
|
| Type: Integer
| Technical Name: Start
| Default Value: 0
|
|
|
| Starts Look at
|
|
| Stop Port
|
| Type: Integer
| Technical Name: Stop
| Default Value: 0
|
|
|
| Stops Look at
|
|
| FieldOfView Port
|
| Type: Float
| Technical Name: FieldOfView
| Default Value: 90
|
|
|
| LookAt Field of view (Degrees)
|
|
| Blending Port
|
| Type: Float
| Technical Name: Blending
| Default Value: 1
|
|
|
| Blending with animation value
|
|
| Target Port
|
| Type: Entity
| Technical Name: Target
| Default Value: 0
|
|
|
| Look at target entity
|
|
| TargetPos Port
|
| Type: Vector
| Technical Name: TargetPos
| Default Value: 0,0,0
|
|
|
| Look at target position
|
|
| LookAtPlayer Port
|
| Type: Boolean
| Technical Name: LookAtPlayer
| Default Value: 0
|
|
|
| When true looks at player
|
|
Outputs
This Node has no output ports.
Notes
This node has no notes. To add notes, edit this page.
See Also
No "See Also" items specified for this Node. To include an item, edit this page.