From CryWiki
| Name: ColliderMode
| Class: AnimatedCharacter
| Category: Approved
| Hidden: No
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(Inputs - Outputs - Notes - See Also)
ColliderMode Node
Inputs
| entityId Port
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| Type: Entity
| Technical Name: entityId
| Default Value: 0
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| Changes the attached entity dynamically
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| Trigger Port
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| Type: Any
| Technical Name: Trigger
| Default Value: None
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| Trigger to request collider mode in animated character.
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| ColliderMode Port
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| Type: Integer
| Technical Name: ColliderMode
| Default Value: 0
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| None
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Outputs
| Done Port
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| Type: Any
| Technical Name: Done
| Default Value: None
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| Triggered when Done.
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Notes
This node has no notes. To add notes, edit this page.
See Also
No "See Also" items specified for this Node. To include an item, edit this page.