FGNode:AnimatedCharacter:ColliderMode

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Name: ColliderMode Class: AnimatedCharacter Category: Approved Hidden: No

(Inputs - Outputs - Notes - See Also)

ColliderMode Node


Inputs

entityId Port
Type: Entity Technical Name: entityId Default Value: 0
Changes the attached entity dynamically
Trigger Port
Type: Any Technical Name: Trigger Default Value: None
Trigger to request collider mode in animated character.
ColliderMode Port
Type: Integer Technical Name: ColliderMode Default Value: 0
None


Outputs

Done Port
Type: Any Technical Name: Done Default Value: None
Triggered when Done.


Notes

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See Also

No "See Also" items specified for this Node. To include an item, edit this page.

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