From CryWiki
| Name: DebugAISpeed
| Class: AI
| Category: Approved
| Hidden: No
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(Inputs - Outputs - Notes - See Also)
This node should be used only for debugging! Sets the speed urgency (pseudospeed) in the same range as AI would request it from game.
Inputs
| entityId Port
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| Type: Entity
| Technical Name: entityId
| Default Value: 0
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| Changes the attached entity dynamically
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| Sync Port
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| Type: Any
| Technical Name: sink
| Default Value: None
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| for synchronization only
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| speed Port
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| Type: Float
| Technical Name: speed
| Default Value: 0.40000001
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| 0.0 - stop 0.1 - very slow (AI lower limit) 0.2 - slow 0.4 - walk 1.0 - run 1.3 - sprint 1.6 - AI upper limit
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Outputs
| done Port
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| Type: Entity
| Technical Name: done
| Default Value: None
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| action done
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| succeed Port
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| Type: Entity
| Technical Name: succeed
| Default Value: None
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| action done successfully
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| fail Port
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| Type: Entity
| Technical Name: fail
| Default Value: None
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| action failed
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Notes
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See Also
No "See Also" items specified for this Node. To include an item, edit this page.