From CryWiki
| Name: AISignal
| Class: AI
| Category: Approved
| Hidden: No
|
(Inputs - Outputs - Notes - See Also)
generic AI action
Inputs
| entityId Port
|
| Type: Entity
| Technical Name: entityId
| Default Value: 0
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| Changes the attached entity dynamically
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| Sync Port
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| Type: Any
| Technical Name: sink
| Default Value: None
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| for synchronization only
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| signal Port
|
| Type: String
| Technical Name: signal
| Default Value: Not specified
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| order to execute
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| posValue Port
|
| Type: Vector
| Technical Name: posValue
| Default Value: 0,0,0
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| pos signal data
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| posValue2 Port
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| Type: Vector
| Technical Name: posValue2
| Default Value: 0,0,0
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| pos2 signal data
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| iValue Port
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| Type: Integer
| Technical Name: iValue
| Default Value: 0
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| int signal data
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| fValue Port
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| Type: Float
| Technical Name: fValue
| Default Value: 0
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| float signal data
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| sValue Port
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| Type: String
| Technical Name: sValue
| Default Value: Not specified
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| string signal data
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| id Port
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| Type: Entity
| Technical Name: id
| Default Value: 0
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| entity id signal data
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Outputs
| done Port
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| Type: Entity
| Technical Name: done
| Default Value: None
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| action done
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| succeed Port
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| Type: Entity
| Technical Name: succeed
| Default Value: None
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| action done successfully
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| fail Port
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| Type: Entity
| Technical Name: fail
| Default Value: None
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| action failed
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Notes
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See Also
No "See Also" items specified for this Node. To include an item, edit this page.