From CryWiki
| Name: AISetNavCostFactor
| Class: AI
| Category: Approved
| Hidden: No
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(Inputs - Outputs - Notes - See Also)
Set navigation cost factor for travelling through a region
Inputs
| sync Port
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| Type: Any
| Technical Name: sink
| Default Value: None
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| for synchronization only
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| Factor Port
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| Type: Float
| Technical Name: Factor
| Default Value: 0
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| Nav cost factor. <0 disables navigation. 0 has no effect. >0 discourages navigation
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| NavModifierName Port
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| Type: String
| Technical Name: NavModifierName
| Default Value: Not specified
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| Name of the cost-factor navigation modifier
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Outputs
| Done Port
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| Type: Integer
| Technical Name: Done
| Default Value: None
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| Done
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Notes
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See Also
No "See Also" items specified for this Node. To include an item, edit this page.