FGNode:AI:AISetCharacter

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Name: AISetCharacter Class: AI Category: Approved Hidden: No

(Inputs - Outputs - Notes - See Also)

Changes AI Character


Inputs

entityId Port
Type: Entity Technical Name: entityId Default Value: 0
Changes the attached entity dynamically
Sync Port
Type: Any Technical Name: sink Default Value: None
for synchronization only
aicharacter_character Port
Type: String Technical Name: aicharacter_character Default Value: Not specified
None


Outputs

done Port
Type: Entity Technical Name: done Default Value: None
action done
succeed Port
Type: Entity Technical Name: succeed Default Value: None
action done successfully
fail Port
Type: Entity Technical Name: fail Default Value: None
action failed


Notes

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See Also

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