FGNode:AI:AIIgnore

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Name: AIIgnore Class: AI Category: Approved Hidden: No

(Inputs - Outputs - Notes - See Also)

switching species hostility on/off (makes AI ignore enemies/be ignored)


Inputs

entityId Port
Type: Entity Technical Name: entityId Default Value: 0
Changes the attached entity dynamically
Hostile Port
Type: Integer Technical Name: Hostile Default Value: 0
Default perception
Ignore Port
Type: Integer Technical Name: Ignore Default Value: 0
Make it ignore enemies/be ignored


Outputs

This Node has no output ports.


Notes

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See Also

No "See Also" items specified for this Node. To include an item, edit this page.

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