From CryWiki
| Name: AIGotoSpeedStance
| Class: AI
| Category: Approved
| Hidden: No
|
(Inputs - Outputs - Notes - See Also)
goto speed stance action
Inputs
| entityId Port
|
| Type: Entity
| Technical Name: entityId
| Default Value: 0
|
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| Changes the attached entity dynamically
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| Sync Port
|
| Type: Any
| Technical Name: sink
| Default Value: None
|
|
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| for synchronization only
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| cancel Port
|
| Type: Any
| Technical Name: cancel
| Default Value: None
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| cancels execution
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| pos Port
|
| Type: Vector
| Technical Name: pos
| Default Value: 0,0,0
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| None
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| EndAccuracy Port
|
| Type: Float
| Technical Name: distance
| Default Value: 0
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| How accurately to position at the path end
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| StopDistance Port
|
| Type: Float
| Technical Name: StopDistance
| Default Value: 0
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| Stop this amount before the end of the path
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| run Port
|
| Type: Integer
| Technical Name: run
| Default Value: 1
|
|
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| 0=very slow 1=normal (walk) 2=fast (run) 3=very fast (sprint) -ve should reverse
|
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| Stance Port
|
| Type: Integer
| Technical Name: stance
| Default Value: 4
|
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| 0-prone 1-crouch 2-combat 3-combat alerted 4-relaxed 5-stealth
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Outputs
| done Port
|
| Type: Entity
| Technical Name: done
| Default Value: None
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| action done
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| succeed Port
|
| Type: Entity
| Technical Name: succeed
| Default Value: None
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| action done successfully
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| fail Port
|
| Type: Entity
| Technical Name: fail
| Default Value: None
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| action failed
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Notes
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See Also
No "See Also" items specified for this Node. To include an item, edit this page.