From CryWiki
| Name: AIFormationJoin
| Class: AI
| Category: Approved
| Hidden: No
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(Inputs - Outputs - Notes - See Also)
joins formation
Inputs
| entityId Port
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| Type: Entity
| Technical Name: entityId
| Default Value: 0
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| Changes the attached entity dynamically
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| Sync Port
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| Type: Any
| Technical Name: sink
| Default Value: None
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| for synchronization only
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| Cancel Port
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| Type: Any
| Technical Name: Cancel
| Default Value: None
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| cancels execution (or stops the action)
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| LeaderId Port
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| Type: Entity
| Technical Name: ownerId
| Default Value: 0
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| the owner of the formation to be joined
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Outputs
| Done Port
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| Type: Entity
| Technical Name: Done
| Default Value: None
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| action done
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| Succeed Port
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| Type: Entity
| Technical Name: Succeed
| Default Value: None
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| action done successfully
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| Fail Port
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| Type: Entity
| Technical Name: Fail
| Default Value: None
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| action failed
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Notes
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See Also
No "See Also" items specified for this Node. To include an item, edit this page.