FGNode:AI:AIFollowPathSpeedStance

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Name: AIFollowPathSpeedStance Class: AI Category: Approved Hidden: No

(Inputs - Outputs - Notes - See Also)

follow path speed stance action


Inputs

entityId Port
Type: Entity Technical Name: entityId Default Value: 0
Changes the attached entity dynamically
sync Port
Type: Any Technical Name: sink Default Value: None
for synchronization only
cancel Port
Type: Any Technical Name: cancel Default Value: None
cancels execution
PathFindToStart Port
Type: Boolean Technical Name: PathFindToStart Default Value: 0
Path-find to start of path
Reverse Port
Type: Boolean Technical Name: Reverse Default Value: 0
Reverse the path direction
StartNearest Port
Type: Boolean Technical Name: StartNearest Default Value: 0
Starts the path at nearest point on path
Loops Port
Type: Integer Technical Name: Loops Default Value: 0
Number of times to loop around the path (-1 = forever)
path_name Port
Type: String Technical Name: path_name Default Value: Not specified
Name of the path to follow
run Port
Type: Integer Technical Name: run Default Value: 1
0=very slow 1=normal (walk) 2=fast (run) 3=very fast (sprint) -ve should reverse
Stance Port
Type: Integer Technical Name: stance Default Value: 4
0-prone 1-crouch 2-combat 3-combat alerted 4-relaxed 5-stealth


Outputs

done Port
Type: Entity Technical Name: done Default Value: None
action done
succeed Port
Type: Entity Technical Name: succeed Default Value: None
action done successfully
fail Port
Type: Entity Technical Name: fail Default Value: None
action failed


Notes

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See Also

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