From CryWiki
| Name: AIFollowPathSpeedStance
| Class: AI
| Category: Approved
| Hidden: No
|
(Inputs - Outputs - Notes - See Also)
follow path speed stance action
Inputs
| entityId Port
|
| Type: Entity
| Technical Name: entityId
| Default Value: 0
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| Changes the attached entity dynamically
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| sync Port
|
| Type: Any
| Technical Name: sink
| Default Value: None
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| for synchronization only
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| cancel Port
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| Type: Any
| Technical Name: cancel
| Default Value: None
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| cancels execution
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| PathFindToStart Port
|
| Type: Boolean
| Technical Name: PathFindToStart
| Default Value: 0
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| Path-find to start of path
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| Reverse Port
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| Type: Boolean
| Technical Name: Reverse
| Default Value: 0
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| Reverse the path direction
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| StartNearest Port
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| Type: Boolean
| Technical Name: StartNearest
| Default Value: 0
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| Starts the path at nearest point on path
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| Loops Port
|
| Type: Integer
| Technical Name: Loops
| Default Value: 0
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| Number of times to loop around the path (-1 = forever)
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| path_name Port
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| Type: String
| Technical Name: path_name
| Default Value: Not specified
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| Name of the path to follow
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| run Port
|
| Type: Integer
| Technical Name: run
| Default Value: 1
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| 0=very slow 1=normal (walk) 2=fast (run) 3=very fast (sprint) -ve should reverse
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| Stance Port
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| Type: Integer
| Technical Name: stance
| Default Value: 4
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| 0-prone 1-crouch 2-combat 3-combat alerted 4-relaxed 5-stealth
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Outputs
| done Port
|
| Type: Entity
| Technical Name: done
| Default Value: None
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| action done
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| succeed Port
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| Type: Entity
| Technical Name: succeed
| Default Value: None
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| action done successfully
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| fail Port
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| Type: Entity
| Technical Name: fail
| Default Value: None
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| action failed
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Notes
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See Also
No "See Also" items specified for this Node. To include an item, edit this page.