FGNode:AI:AIFollowPath

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Name: AIFollowPath Class: AI Category: Approved Hidden: No

(Inputs - Outputs - Notes - See Also)

follow path action


Inputs

entityId Port
Type: Entity Technical Name: entityId Default Value: 0
Changes the attached entity dynamically
sync Port
Type: Any Technical Name: sink Default Value: None
for synchronization only
Cancel Port
Type: Any Technical Name: Cancel Default Value: None
cancels execution
PathFindToStart Port
Type: Boolean Technical Name: PathFindToStart Default Value: 0
Path-find to start of path
Reverse Port
Type: Boolean Technical Name: Reverse Default Value: 0
Reverse the path direction
StartNearest Port
Type: Boolean Technical Name: StartNearest Default Value: 0
Starts the path at nearest point on path
Loops Port
Type: Integer Technical Name: Loops Default Value: 0
Number of times to loop around the path (-1 = forever)
PathName Port
Type: String Technical Name: PathName Default Value: Not specified
Name of the path to follow


Outputs

Done Port
Type: Entity Technical Name: Done Default Value: None
action done
Succeed Port
Type: Entity Technical Name: Succeed Default Value: None
action done successfully
Fail Port
Type: Entity Technical Name: Fail Default Value: None
action failed


Notes

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See Also

No "See Also" items specified for this Node. To include an item, edit this page.

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