From CryWiki
| Name: AIFollowPath
| Class: AI
| Category: Approved
| Hidden: No
|
(Inputs - Outputs - Notes - See Also)
follow path action
Inputs
| entityId Port
|
| Type: Entity
| Technical Name: entityId
| Default Value: 0
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| Changes the attached entity dynamically
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| sync Port
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| Type: Any
| Technical Name: sink
| Default Value: None
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| for synchronization only
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| Cancel Port
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| Type: Any
| Technical Name: Cancel
| Default Value: None
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| cancels execution
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| PathFindToStart Port
|
| Type: Boolean
| Technical Name: PathFindToStart
| Default Value: 0
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| Path-find to start of path
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| Reverse Port
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| Type: Boolean
| Technical Name: Reverse
| Default Value: 0
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| Reverse the path direction
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| StartNearest Port
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| Type: Boolean
| Technical Name: StartNearest
| Default Value: 0
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| Starts the path at nearest point on path
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| Loops Port
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| Type: Integer
| Technical Name: Loops
| Default Value: 0
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| Number of times to loop around the path (-1 = forever)
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| PathName Port
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| Type: String
| Technical Name: PathName
| Default Value: Not specified
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| Name of the path to follow
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Outputs
| Done Port
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| Type: Entity
| Technical Name: Done
| Default Value: None
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| action done
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| Succeed Port
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| Type: Entity
| Technical Name: Succeed
| Default Value: None
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| action done successfully
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| Fail Port
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| Type: Entity
| Technical Name: Fail
| Default Value: None
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| action failed
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Notes
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See Also
No "See Also" items specified for this Node. To include an item, edit this page.