From CryWiki
| Name: AICheckStates
| Class: AI
| Category: Advanced
| Hidden: No
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(Inputs - Outputs - Notes - See Also)
checks smart object states of the owner if they match the specified pattern
Inputs
| entityId Port
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| Type: Entity
| Technical Name: entityId
| Default Value: 0
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| Changes the attached entity dynamically
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| Sync Port
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| Type: Any
| Technical Name: Sync
| Default Value: None
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| for synchronization only
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| sopattern_Pattern Port
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| Type: String
| Technical Name: sopattern_Pattern
| Default Value: Not specified
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| states pattern to check
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Outputs
| True Port
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| Type: Entity
| Technical Name: True
| Default Value: None
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| outputs the EntityId of the owner entity if its current smart object states are matching with the pattern
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| False Port
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| Type: Entity
| Technical Name: False
| Default Value: None
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| outputs the EntityId of the owner entity if its current smart object states are not matching with the pattern
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Notes
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See Also
No "See Also" items specified for this Node. To include an item, edit this page.