From CryWiki
| Name: AIAnimEx
| Class: AI
| Category: WIP
| Hidden: No
|
(Inputs - Outputs - Notes - See Also)
Plays an exactly positioned animation
Inputs
| entityId Port
|
| Type: Entity
| Technical Name: entityId
| Default Value: 0
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| Changes the attached entity dynamically
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| Sync Port
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| Type: Any
| Technical Name: Sync
| Default Value: None
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| for synchronization only
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| Cancel Port
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| Type: Any
| Technical Name: Cancel
| Default Value: None
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| cancels execution
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| OneShot Port
|
| Type: Boolean
| Technical Name: OneShot
| Default Value: 1
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| True if it's an one shot animation (signal) False if it's a looping animation (action)
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| animstateEx_Animation Port
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| Type: String
| Technical Name: animstateEx_Animation
| Default Value: Not specified
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| name of animation to be played
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| Speed Port
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| Type: Integer
| Technical Name: Speed
| Default Value: -1
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| speed while approaching the point
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| Stance Port
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| Type: Integer
| Technical Name: Stance
| Default Value: -1
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| body stance while approaching the point
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| Position Port
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| Type: Vector
| Technical Name: Position
| Default Value: 0,0,0
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| where to play the animation
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| StartRadius Port
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| Type: Vector
| Technical Name: StartRadius
| Default Value: 0.1,0.1,0.1
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| tolerance from where to start the animation
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| Direction Port
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| Type: Vector
| Technical Name: Direction
| Default Value: 0,0,0
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| forward dir. while playing the animation
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| DirTolerance Port
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| Type: Float
| Technical Name: DirTolerance
| Default Value: 180
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| direction tolerance
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| TargetRadius Port
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| Type: Float
| Technical Name: TargetRadius
| Default Value: 0.050000001
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| tolerance where to end the animation
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Outputs
| done Port
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| Type: Entity
| Technical Name: done
| Default Value: None
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| action done
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| succeed Port
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| Type: Entity
| Technical Name: succeed
| Default Value: None
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| action done successfully
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| fail Port
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| Type: Entity
| Technical Name: fail
| Default Value: None
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| action failed
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| start Port
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| Type: Entity
| Technical Name: start
| Default Value: None
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| activated on animation start
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Notes
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See Also
No "See Also" items specified for this Node. To include an item, edit this page.