CAF File
From CryWiki
CAF is short for Crytek Animation File, this stores skeletal animation data used together with CHR files. They are also intended to be used with assets that require a hierarchy of bones and a skinned/weighted mesh. CHR files store the mesh and skeleton, whereas CAF files store the keys that this skeleton uses to animate with.
Use
CAF files are used for various things. Here is a list of ways the CAF file is called for various reasons.
- Organized in the Game/Animations folder and are normally grouped together in relation to the use of the animation.
- Called in CAL files to be listed in the character editor, but also more importantly designate which animations a character can use.
- Listed in LMG files to help describe the movement and blending between animations for a character.
- Called in Animevents files to designate a sound for an animation and when and where it happens in relation to time and origin.
