Binocular Tagging System

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Flowgraph Walkthrough

The system starts by checking for the player zooming with the binoculars, if this is true then it triggers a Physics:RayCastCamera which inturn checks for an entity. If the entity it hits is the same as the predefined entity, in this example the Civ_Car, then that entity is silhouetted and a Hud:ShowHudMessage is shown, also a Hud:HudDataUpload animation is played. The "True" output of the String:Compare node may be used to trigger any other additional events that the author would like, such as a gametoken to progress the level.


Flowgraph Image

Preview of Binocular Tagging System.
Preview of Binocular Tagging System.

   

About this Sample

Name

Binocular Tagging System

Created by

Fortran

Compatible with Multiplayer

No

Description

When the player is using the binoculars it checks for a sepecific defined entity. If this entity is looked at with the binoculars the entity is silhouetted and an event may be triggered, such as a gametoken.




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