From CryWiki
Flowgraph Walkthrough
The system starts by checking for the player zooming with the binoculars, if this is true then it triggers a Physics:RayCastCamera which inturn checks for an entity. If the entity it hits is the same as the predefined entity, in this example the Civ_Car, then that entity is silhouetted and a Hud:ShowHudMessage is shown, also a Hud:HudDataUpload animation is played. The "True" output of the String:Compare node may be used to trigger any other additional events that the author would like, such as a gametoken to progress the level.
Flowgraph Image
Preview of Binocular Tagging System.
|
|
|
About this Sample
Name
- Binocular Tagging System
Created by
- Fortran
Compatible with Multiplayer
- No
Description
- When the player is using the binoculars it checks for a sepecific defined entity. If this entity is looked at with the binoculars the entity is silhouetted and an event may be triggered, such as a gametoken.
|
|
» Discuss this sample...
» View other Flowgraph Samples
» Return to Crysis Modding Code Samples