From CryWiki
Flowgraph Walkthrough
First thing to do is store the entities original rotation and location at game start. This is exactly what the Start and the two String:Setstring modules do. They are Set from the Start module. The top String module reads the entity's Pos output for it's current location. The lower one reads the Rotate to get the current rotation angles. Using the Explode output from the entity:DestroyableObject (right click on the barrel in the editor window, come back to the flow graph window right click and choose: Add Selected Entity), we start a timer from the Time:Delay. This then goes to two other String:Setstring modules that write the original stored values we did at the start, back into the Pos and Rotate in the Entity:EntityPos module.
Flowgraph Image
Preview of Archetype Entity reset and moved back to it's original location.
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About this Sample
Name
- Archetype Entity reset and moved back to it's original location
Created by
- p5ymon
Compatible with Multiplayer
- No
Description
- This will reset a destroyable object, such as an explodable barrel, and move it back to it's original location, after it explodes.
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