Adding Ambient Noise To Your Level

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About
Author McGinge
Skill Level Beginner
Compatibility All
Requirements Sandbox2
Date Added Not specified.
Last Modified Not specified.

In this article, you will be shown how to add some specific background ambient sounds to your level in a specific area.

Adding Your Ambient Sounds

  1. Navigate to the Create tab in the RollupBar, and click on the Sound section.
  2. In this new menu, scroll down to the option saying AmbientVolume, and click on it. In the perspective view, the AmbientVolume should appear. Make sure Snap To Terrain is on (this is to ensure that the AmbientVolume isnt placed under the terrain accidentally) by pressing Ctrl + 1, and place it somewhere obvious on your map.
  3. Select the AmbientVolume again, and you'll see its parameters appear in the RollupBar. Scroll down to the blank space where the sound file name should be and click on the Open button.
  4. The new window that pops up will display all the sounds available to you, although I am using a waterfall sound effect for the sake of arguement, sounds exist for pretty much anything you can think of, from nightime forests to seaside beaches. For the waterfall effect I used, I navigated to Sounds/Environment → Soundspots → Waterfall_medium_soundspot. If you select the appropriate option in the window, you are able to hear the sounds before you select them, giving you greater control over your ambient background.


Creating The Area and Assigning The Ambient Sounds

The target line linking an AmbientVolume and an AreaShape together
The target line linking an AmbientVolume and an AreaShape together
  1. Navigate to the Create tab in the RollupBar, and click on the Area section. This AreaShape will be used to define where you want the sound to be played in your map.
  2. In this new menu, scroll down to the option saying Shape and click on it. In the perspective view, you should be able to see the X,Y and Z axis markers. Click once where you want your AreaShape to start, and keep clicking to create subsequent points. To finish off the AreaShape, double click. If you are unhappy with your shape, then click the Edit icon in the parameters of the AreaShape to drag the points around.
  3. Making sure that you can see the AmbientVolume and the AreaShape in your perspective view, select the AreaShape. In its parameters, scroll down to the bottom and find the Target section. In this section, click the Pick button and select the AmbientVolume in the perspective view. If you have performed this correctly, a line should appear between the AreaShape and the AmbientVolume, as shown in the picture on the right.


Note
If you want to create two sounds playing in the same area, this is also possible. Rather than making two AreaShapes and two AmbientVolumes, create another AmbientVolume using the steps provided earlier, and choose a different background noise. Then using the method before on linking the AreaShape to the AmbientVolume, pick a second target for the AreaShape; the new AmbientVolume. Now both sounds will play in the same AreaShape.

Result

Now press Ctrl + G to jump in game, and walk into where you placed your AreaShape. If you performed all the steps correctly, the ambient background noise(s) you selected will now play.

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