From CryWiki
Flowgraph Walkthrough
In our simple example when the player presses the "h" key an asian_truck is thrown high into the air via the Physics:ActionImpulse node. The upDir output of the Entity:EntityPos node attached to the truck is scaled by a value of 80000 via the Vec3:ScaleVec3 node. This data is then passed to the Physics:ActionImpulse node which fires this value as an impulse throwing the truck into the air. This is a very simple example of the power of the Physics:ActionImpulse node.
Flowgraph Image
Preview of Action Impulse Simple Demonstration.
|
|
|
About this Sample
Name
- Action Impulse Simple Demonstration
Created by
- Fortran
Compatible with Multiplayer
- No
Description
- A very simple demonstration of how to use the Physics:ActionImpulse node.
|
|
» Discuss this sample...
» View other Flowgraph Samples
» Return to Crysis Modding Code Samples