AI NotifyGroupTacticState

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In the behaviors (game/scripts/AI/Behaviors/Personalities)

Put in this line where you think of it best in one of the behavior files

AI.NotifyGroupTacticState(entity.id, 0, GN_NOTIFY_HIDING);

NOTE: GN_NOTIFY_HIDING is an example of one of the tactic states.

--Rad15 02:54, 2 July 2008 (CEST)

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