AI BeginGoalPipe
From CryWiki
In th Behaviors for AI (game/scripts/AI/Behaviors/Personalities)
You can call goalpipes, for example you can put this where you best think it belongs,
entity:SelectPipe(0,"cm_defend");
This means that another AI will not duplicate this goalpipe being called by another AI. (NOTE: This may not be correct, edit it if you wish or pm me on crymod, also sometimes the AI will ignore the noduplicate if too many AI are trying to access it)
entity:SelectPipe(AIGOALPIPE_NOTDUPLICATE,"cm_defend");
This goalpipe is called from (game/scripts/AI/Goalpipes/Pipemanagercover2.lua)
You can even edit the goalpipe to what suits you best.
--Rad15 02:35, 2 July 2008 (CEST)
